It is an immense game - and this is just Wings of Liberty, the first part of the StarCraft II trilogy. One week in, and I'm barely in the foothills of that climb. Conscious of its intimidating complexity and speed - of the yawning gulf between the curious, casual World of Warcraft player who will pick it up on a whim and the 300-clicks-a-minute eSports pro who's been training for it since childhood - Blizzard has built StarCraft II as an epic crescendo: a parabolic ascent through multi-layered campaign, challenge, skirmish and co-operative modes and then multiplayer ladder competition that stretches off into the vanishing-point distance. It still comes as something of a shock: the urgent, breathless acceleration playing this game requires of your fingers and your brain, darting around the map, micro-managing, multitasking, watching your hastily-improvised tactics blossom or collapse in busy, laser-scattered chaos that always seems a beat ahead of you.īut there's another rhythm building in the background, behind every mission and skirmish, and this one is very, very slow. "StarCraft II is fast." The first words I wrote about Blizzard's real-time strategy sequel, almost two and a half years ago, may well have been an exercise in stating the profoundly obvious - but they bear repeating all the same.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |